Are we a good fit?

It would be good to get to know you. Or if you just want something done then I’m cool with that too.

Give me a ring, send me a message. Maybe we can grab a coffee. I promise I will not sell to you. I don’t expect anything from you.

I do like to ask questions! I’m interested in you, your life and your projects.

Are you looking for confidence that you’ve chosen the right person to approach? If you’re like me, I’m a fan of getting the best, with low risk and low hassle. And to know I’m not going to be pushed if I bother to make contact.

If we work together, you’ll get my best.

Generally there’s 3 steps you’ll go through, just like my other clients before you:

1. Lets see if we’re a good fit.

What do you need? Do you have cashflow challenges? Want opportunities, connections? Do you really need property renders or video? Why now? How big is your vision and development? Who is your audience? What do they care about? What do you want to happen? Why? How do you define success? How can we measure if your visuals have made your project reach that success?

How much is that worth to you? What would you pay if I could guarantee the outcome you want? Do you think visuals are a major or minor contributor to that success? Let’s agree on a fixed price based on the value of the outcome you want.

2. The nitty gritty of your project.

Now we’re excited we’re a good fit and you feel confident. I’ll ask you to greenlight the project and clear 50% deposit to begin. We’ll go through your project and uncover every stone we can at this stage, and then you’ve done your bit. Forget about it while production takes place. This is an efficient use of your time and mine so we’ve reduced unnecessary changes to get done on time. But you still get two revisions. When we’re halfway there I’ll ask for the next 50%.

What is your take on the lifestyle of your buyers, or the motivation of your funders? What will move them and help them feel confident you’ve got what they need and it’s just right for them?

Please send over drawings, models, materials photos, schedules, etc.

3. Finalisation and shared risk.

Once we’ve got to where we said we would, when we said we would, we’re done.

To give you confidence now, if you’re not satisfied at the end of the project, you’ll get a 50% refund if you tell me within 30 days of our last communication. That’s a shared risk.

If you’re satisfied, please consider referring me to your friends and pass on a testimonial.

Chris Bradwell

Chris Bradwell

I’m a Husband, Dad and all-in entrepreneur.

My career in 3D visuals spans 2 decades.

My background is in the games industry, a 3D Artist and Designer making video games in talanted small teams published by Capcom, BBC Worldwide, Microsoft Game Studios, Electronic Arts and Atari.

We won a BAFTA.

In 2011 I set out with just 1K to start a business using to produce stunning visuals by combining my love for architecture and gaming technology and communication.

I’ve helped business outcomes for the V&A Museum of Design Dundee and Ikea.

In between meeting clients for strategic thinking and planning their projects I work at my home studio with a roster of hand picked remote freelancers on a wide range of new project.

Using story and imagery of a future yet to unfold is what I do best.

Experience has taught me that leaving out meaning and purpose during the process of strategising through to design and production, and instead concentrating exclusively on aesthetics means that viewers might appreciate, but not connect with everything that we’re trying to convey.

I approach it as a spectrum from the soft end to the hard end. The soft side covers people and story, the hard side covers things and facts.

We can’t leave either side and still make a connection with the humans beings in our audience.

It’s a head and heart mixture.

I’m here to take you through from the spark to the flame.

And it’s fun to make fire.

Get in touch, Chris.

Powered by Unreal Engine

The CGI projects you buy from me are powered by Unreal Engine which I first used in 1999!

Why should you care?

The best craftsmen in any industry choose their tools very carefully.

Sony and McLaren use it for vehicle customisation and it’s the power behind visual and immersive projects by major estate developers worldwide and many other industries.

Unreal Engine has had many millions of dollars and talented people pouring in to it over 20 years and is actively, continually developed week on week by a team of literally hundred’s of dedicated people all over the world by Epic Games Inc.

If you want premium quality, you’re in good hands.

Ready to talk?