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Vision To Virtual Reality Keynote

by | May 23, 2016 | Comparisons, Definitions | 2 comments

A talk for 300 staff and students.

The Games industry globally generates more money than the films industry, which means there’s a lot of talented people around the world and lot of money that’s gone into the technology that’s behind these games.

I’ve always been discontent with the extent to which this remarkable technological capability has remained in the domain of creating gaming entertainment. It’s incredible to think that this exceptional level of investment in the talent and tools are all there, ready to be directed into other exciting areas.

The first opportunity came to me when I heard about the V&A Museum of Design Dundee 5 years ago when I decided, ‘I’m going to go for it here’ and went about using my skills, my time and money  to create an interactive demonstration so the team could experience the design museum. They gave me the contract and I handed in my notice.

There’s so many genres of virtual reality whether retail, automotive, art, tourism, military, leisure, hotels, entertainment – games, aviation, music, health, historical, events, architecture, travel. Games is just one genre of virtual reality – I’ve opted for architecture / building development.

Being able to experience architecture when those places haven’t yet been built is a great reason to use virtual reality to create that future for the sake of selling off plan or raising money or even just inspiring the wider community – the V&A Museum of Design Dundee is a good example of increasing exposure in the case of an upcoming tourism attraction.

On behalf of Dundee and Angus College, I would very much like to thank you for your contribution to the “Vision to (Virtual) Reality Event”.    Judging from the amazing feedback we have had so far, the event was a huge success and the topic was of interest to many courses.  We would estimate that we had 250-300 staff and students attend.

Hopefully there will be a lot more people inspired by what can be achieved with this kind of innovative technology.

Joy Howat

Dundee & Angus Collage (on behalf of Jan Low and the rest of the Learning Technologies team at D&A)

 

The Audience was a mix of students and lecturers from:

All Certificate & HND Computer Arts & Design Students both Animation & Digital Arts streams,
Other Art & Design students from a range of HN courses
All Interactive Media Students HN & Certificate
All HN Games Design Students
All Incubatees