How to avoid extra time and cost of 3D animation VR tour

by | Jun 20, 2017 | How, Problems | 0 comments

Let’s talk about how we can avoid extra time and cost to your 3D animation or virtual reality tour of your building development.

Because I don’t want you to pay any more than you should or wait any longer than you should for your architectural visualization to be everything that you want it to be and hoped for and can be proud of, and that it will deliver the results that you’re investing for.

So having done this a few times there is a common cause that can put the cost and time in jeopardy. And I suspect whomever you go with this will be likely be the case and how to avoid it.

Definition at the start

It’s to do with attaching that cost and time to the definition at the start so those hard times and costs are attached to something which is quite transient because your building is in development so some things just aren’t decided yet I get that.

That means there’s holes in there or parts of it which are going to change during your real development but for the sake of the visualization the way to avoid the extra cost and time coming in is by seeing it, viewing it, understanding it as a snapshot-in-time because you can’t define it and then change it and expect it to stay the same on which that cost and time has been attached.

So this is the way to do it, you either define it as what you want to look in visualization, or you leave it undefined in which case I will take that as a signal during the process that you want me to fill in those holes with artistic interpretation and best practice in order to make your visualization look and feel as good as possible because I’m not going to be bothering you every 20 minutes for something that you haven’t defined at the start.

If I can’t see it then it doesn’t exist.

The holes that are in the definition at the start whether it’s in the drawings or too early for the schedule.

I’m talking about perhaps a floor so if you’re not sure which finish the floor might be yet whether it is laminar or or wood or whatever it is if you’re not sure yet, you can either decide what it is or leave it to me to put in something that’s likely to fit well.

Okay so I’m not talking about though changes which are par-for-the-course, you know I’m not being unreasonable here it’s about saving you extra cost and time.

Margin is built in.

What I build into that cost and time is a bit of margin for your input, as in tweaks and changes, tweaks and improvements that you want to put into it so that it’s everything that you need it to be.

That isn’t an invitation though to think at the start ‘I’m not sure about that I’ll leave it open and define it later’. because that margin is finite and it will soon get taken up with the natural input that you want to give.

I’m talking about changes that happen because of the holes that are in the definition of the start that might be of various sizes, the holes can be a lot of various sizes.

Small or big changes.

It might be that you want to just put numbers on the doors of twenty apartments, that’s a small change.

A big change, is a whole new kitchen design. These are things that have happened before. In that case it’s a rather large change and somewhere between those two types of changes small and large is a bit of a gray area I mean that’s quite black and white.

I won’t charge extra time and it won’t cost more and take longer to put numbers on doors but it will incur a significant change to the cost and time for a redesign of the kitchen.

And somewhere in between there it’s kind of gray, and I’m not going to turn gray and make gray a color that it’s not supposed to be.

So I just want to bring that up and talk about the likely way that we can avoid the extra time and cost by paying attention to the definition at the start.

I genuinely hope that’s really helpful and send me over your question is if I haven’t answered them yet and subscribe for more.

 

 

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